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Written on: 02. 02. 2011 [18:08]
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Harleigh
Topic creator
registered since: 02.02.2011
Posts: 17
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For play testing please. Enjoy!
Zombie Clowns
Victory Points: 9
Movement: 4
Capture: 3
Infect: 2
Taking Wounds: 3
Do Over: 4
Special Rules: Pie to the Face!! Redraw all of the capture cards, once per
game.
Zombie Dogs
Victory Points: 10
Movement: 6
Capture: 4
Infect: 2
Taking Wounds: 3
Do Over: 2
Special Rules: Rabies!! One auto infection, once per game. +1 to capture for every other Zombie Dog within 2 squares. No bonus to break down Barricades reguardless of the number of zombies assisting.
Zombie Children
Victory Points: 9
Movement: 4
Capture: 4
Infect: 3
Do Over: 3
Special Rules: Save me!! One auto capture, once per game. May have 2 zombies on the same square, 1 zombie kid and 1 normal zombie or 2 zombie kids.
Survival is not an option, but the quality of coffee is!
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Written on: 04. 02. 2011 [02:45]
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Zorgophlats
registered since: 04.02.2011
Posts: 6
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Nice.
A few changes though.
Since there is no limit to how many zombies can be on a square in Humans!!!, the Kid Zombie doesn't need that clarification.
The Zombie Dog seems a bit overpowered and overworded. How does this sound?
"Special Rules: Rabies!! One auto infection, once per game. +1 to capture for every other Zombie Dog on the same square. Cannot break down Barracades."
Zombie Clown. . . Awesome!
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Written on: 04. 02. 2011 [03:07]
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Harleigh
Topic creator
registered since: 02.02.2011
Posts: 17
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Great feed back, thank you. When I wrote the rules I was looking at the Zombies!!! rule set. Your version is worded better and would likely play better.
Survival is not an option, but the quality of coffee is!
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Written on: 04. 02. 2011 [03:12]
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Zorgophlats
registered since: 04.02.2011
Posts: 6
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Welcome.
I'm currently looking into a way to incorperate Player Zombies into Zombies!!! as regular zombies. (I never thought I'd say that word three times in one sentance legally) Thread to come soon in the Zombies!!! section.
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Written on: 04. 02. 2011 [03:45]
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Zorgophlats
registered since: 04.02.2011
Posts: 6
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Since I can't edit my own posts yet I just want to say that I would change the ZDog capture to 5 and remove the Rabies part. Call the power "Pack Attack". I still like the barracade part, since I can't see dogs breaking down boards. Realism vs. Game Mechanics. . . take your pick.
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Written on: 04. 02. 2011 [20:41]
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Harleigh
Topic creator
registered since: 02.02.2011
Posts: 17
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I thought about raising the capture value, but I felt that since a lot of the human survivors are in buildings to begin with and later in the game it is a challenge to keep all of your zombies together to claim the +1 bonus for "pack attack" that it was still balanced. I think that they still need to be able to break down a barricade, though, so perhaps having a -1 to break down a barricade and no multi-zombie bonus?
Survival is not an option, but the quality of coffee is!
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Written on: 23. 05. 2011 [14:38]
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LichNexus
registered since: 23.05.2011
Posts: 26
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The special power for the Zombie Clown seems under-powered. Granted, I was repeatedly hosed by escape cards today and see myself using it, only to draw another escape card. It seems special power use should always provide some level of success without potentual failure.
Perhaps the power could enable the player to ignore an escape card... or allow the player to automatically evade an attack?
Other than that, kudos for incorperation new ideas for expansion options!
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Written on: 24. 05. 2011 [10:48]
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LichNexus
registered since: 23.05.2011
Posts: 26
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In honor of Return of the Living Dead III, using figures from the Bag o' Babes:
Hot Zombie Chick
9 Points
Movement - 5
Capture - 3
Infect - 3 Cards
Taking Wounds - 2 Cards
Do Over - 3
Body Modification - When attacked, roll one die. If your roll excedes attackers roll, attack fails and automatically infects attacker. Use once.
In honor of Return of the Living Dead I, using skeleton figures from Midevil:
Tar Man
9 Points
Movement - 4
Capture- 4
Infect - 2 Cards
Taking Wounds - 2 Cards
Do Over - 4
More Brains - Automatically eat one captured person. Use once.
Using the glow in the dark zombies (need the Bag o' Glowing Zombies as Zombies!!! 2 doesn't have enough)
Enhanced Fed Zombie
10 Points
Movement - 5
Capture - 3
Infect - 3 Cards
Taking wounds - 3 Cards
Do Over - 2
Trioxen Gas - When killed, attacker is automatically infected. Roll die for each additional human on tile. Score of six infects that human as well. Use once.
Ash rules! Use figures from Zombietown or Zombies!!! base set:
Evil Dead
10 Points
Movement - 4
Capture - 3
Infect - 3 Cards
Taking Wounds - 2 Cards
Do Over - 3
Swallow Ya' Soul - Make one ranged capture attempt on a human sharing same tile. Movement for that zombie can continue. Use once.
Alternate Musician:
Rob Zombie
10 Points
Movement - 5
Capture - 3
Infect - 2 Cards
Taking Wounds - 3 Cards
Do Over - 3
Dragula - Double your movement score. Use once.
Or:
Spook Show Baby - Cause panic as Panic! event card. Use once
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Written on: 26. 05. 2011 [16:33]
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Harleigh
Topic creator
registered since: 02.02.2011
Posts: 17
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I like it! I was struggling with what to do with the zombie babes, as my brain was stuck on "zombie soccer mom". We will play test these as well and see if it needs to be tweaked or not.
Survival is not an option, but the quality of coffee is!
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Written on: 27. 05. 2011 [03:06]
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LichNexus
registered since: 23.05.2011
Posts: 26
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Cool.
I take it you've seen Return of the Living Dead III, if not, you should. It's a modern interpretation of Romeo and Juliet, with zombies! Great date movie too!
My friend's youngin' favors the musician thanks no doubt to Guitar Hero, so I'll let him try Rob Zombie this Sunday. I'd be interested in feedback, and I'll do the same for you as soon as I get my hands on a label maker and alter some Zombies!!! 6.66 cards into character cards.
And if anyone in particular happens to read this thread... a Humans!!! zoo expansion with a Sumatran Rat Monkey character would be just aces... see Peter Jackson's Dead Alive for details, if unfamiliar to the context..
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