Revised Re-Issue of When Darkness Comes!!?? Please?


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Written on: 09. 11. 2011 [17:46]
Crimso
Topic creator
registered since: 09.11.2011
Posts: 1
I certainly hope that I am not in the minority here, but I thought that WDC has SO much potential to be an awesome contender in the Boardgame Market. In fact, I think now, more than ever, a revised edition of this game to fix it's minor quirks would be a very strong move by TC. I think a Co-Op/Solo version or even a 1 Player vs. Several Players version of this game would be a welcome addition to the market. Instead of classic horror, i.e. the Lovecraft obsession, this could really tap into a unique genre of mid to late 1980's horror movies.

I bought this game, all of its expansions, searched for variants and tried to make it work. There are some flaws, but every game has some. I tihnk that if the developers just elaborated on the the direction of the game and clarified some rules, added some more flavor text, condensed the intro stories, this game would truly be awesome.

I love the production value of this game. It seems like a real shame to let it drift away. TC, please fix this game and get it back out there, you were so close with this one. I'm not saying make it like Mansions of Madness or Arkham Horror by Fantasy Flight, or even Betryal at the House on the Hill, but I really really think that if you attempted to move into this area of the game market, WDC would do quite well.

I talk to a lot of gamers, and we all seem to agree, that as we are getting older and less able to game, we are looking for that perfect game. One that doesn't need a GM or is pretty well set up for a GM'ish mechanic to easily be augmented. We're all mostly busy professionals now but want to get together and throw down some dice, kill some Zombies or get lost in a creepy haunted town. At the same time, we'd love to have some level of continuity, a serial.

I apologize for my rant, I just wish this project would return with a little support. Again, I hope that I am not in the minority. I'm willing to start a project with some ideas if need be.

Thank you all for taking the time to read my crazyness!

Shaun
Written on: 17. 02. 2012 [23:17]
MoonSylver
registered since: 09.02.2012
Posts: 3
Agreed.

WDC has always had a special place in my heart (in the interests of full disclosure the fact that I was part of the play test group &/or the fact that I had a couple scenarios/stories in the expansions have no bearing. I just love the game regardless. icon_wink.gif ) & it makes me sad that there hasn't been more material released for it.

I do think there IS a market for a "generic" horror "RPG lite" board game. Games in recent years like "Betrayal At House On The Hill", "Arkham Horror", "Mansions of Madness" etc. seem to confirm my hunch. What I think they're lacking that WDC had is the open-ended flexibility & adaptability to use w/ a variety of scenarios.

I've heard a lot of comments over the years to the effect that the game needs "fixed", but I don't hear too much about what folks think is broken. I don't think it's broken at all myself, but do have some idea on what I think could be improved upon if there were to be a 2nd/”deluxe” edition.

1. Rules –
One of the few areas that I HAVE heard comments on over the years is the rulebook. People seem to like to bash TCI rules for some reason. I’m not sure why. I don’t feel like they’re that bad/hard to follow. But having said that, in retrospect I wonder if adding some of the “core” rules in later (like LOS & Adversary movement, etc.) might have been a mistake. I could definitely see adding rules for things like magic in expansions, but it might be better to have all the core rules integrated from the start.

To that effect I just got finished w/ a fairly major re-edit of the “Combined Rules” from Staffan Bengtsson & Stephen Rogers. It started off just due to the fact that I REALLY dislike that font used in the PDF, progressed to fixing some typos & awkward verbiage, then started tinkering w/ layout, etc. There was nothing major added or subtracted, just (hopefully) cleaned up more & made easier to read & more presentable, clear & accessible. I just uploaded it today to the WDC Yahoo! Group so that anyone who wants to use it or take a look will have access.

2. Solo/Co-Op/Competitive/GM –
One of the other comments I’ve heard is about the uneasy mix of co-op & competitive. I know this is by design, really, but I think a lot of folks WANT one or the other & the option to choose between rather than both at the same time. I don’t know if you would need much more in the way of RULES or just a change in the victory conditions, but I think different “modes” of play would be something people would embrace.

I already think the game plays pretty well Solo, but again either scenarios or victory conditions to support this “mode” would again be welcome.

The one area that I think DOES need work in is the GM section. I was never crazy about either the campaign scenario OR the GM rules. They were too open ended & underdeveloped (just IMO). It was a good idea, but I didn’t like the execution.

I think WDC really works better as a board game w/ RPG elements rather than a full on RPG-lite, so what I’d like to see in a GM section is more along the line of a “Heroquest” or “Decent” style “DM/Overlord” competitive player. One who sets up & runs the scenario, but is still playing by the same rules set as the “regular” game.

I haven’t given a lot of thought on how this would be developed, but one thing that would need to be addressed (in the game as it is currently designed) is giving the GM player something to do AFTER he has set up, other than just wait around for the PC’s to search & discover his Adversaries & such. I’d have to think on that some…the inclusion of some kind of card decks, maybe for BOTH sets of players…?

I know one thought I’d had is I think I’d keep the “core” set exclusively centered around one shot scenarios, regardless of the “mode” of play with scenarios to support each mode, or optimally to have each scenario customizable for each “mode” of play.)

I think the place to introduce a full on campaign, w/ scenarios that link one to the next would be in an expansion pack. Which leads me to…?

3. Expansions –
This isn’t something that needs “fixed”, but rather just an opportunity that could/should be explored. One of my favorite memories from back in the day of D&D, Marvel Super Heroes, etc was modules. I think there is a market for this type of product for WDC if the price is right.

What I’m thinking is small “module packs” priced modestly (which I think in this economy would be attractive) that would include maybe like 1 sheet of new discs, 1 new tile, a scenario or two & (maybe) a mini in a zip lock bag. Something to hark back to thinks like the Steve Jackson “pocket games”

One of the things I know people would love is more disks & tiles to expand the game out with. Even expansions sets w/ more Items, Adversaries (particularly themed like a set of Vampires, Werewolves, etc.) etc would be nice.

I don’t know how feasible this is, how many you’d have to sell, etc. I know NOTHING about the business side of gaming, so I don’t know how much printing, die cutting, etc is.

Speaking of which I’ve always wondered, is getting die cut DISKS more expensive than, say , square tiles? If so, that might be an option for a 2nd edition to keep the production costs down. It would sadly render the 1st ed stuff obsolete, but it would make it easier for fans to create material IMO which might be a positive for keeping “buzz” & interest alive.

Those are just some of the ideas I can think of off the top of my head from over the course of time. I was forced due to real life issues to pretty much drop gaming & related creative endeavors some time ago. However, due to recent lifestyle changes that were forced upon me, I find myself with more free time on my hands & a lot of my creativity is returning, so I’m hoping to contribute more to the community again.

In addition to the re-edit of the Combined Rules I uploaded today I have 1 scenario I’m play testing right now, ideas for a BUNCH of others, & even some ideas for a couple of full on expansions.

I hope no one takes any offense at any of my observations. I’m just a fan boy who was blessed to be able to participate in a small way in the beginning of WDC & who thinks it’s a great property w/ a lot of potential & would hate to see it fade away.

For anyone who took the time to read all of this, thank you. icon_smile.gif

And let me close by saying happy 10th anniversary to Zombies!, TCI & WDC. icon_biggrin.gif
---MS








Written on: 08. 05. 2012 [14:59]
kerryb
registered since: 06.01.2011
Posts: 48
I would love to do a re-issue of this game. And we may in the next couple of years. There are some things I would like to change, etc. So...
Written on: 23. 05. 2012 [00:30]
MoonSylver
registered since: 09.02.2012
Posts: 3
"kerryb" wrote:

I would love to do a re-issue of this game. And we may in the next couple of years. There are some things I would like to change, etc. So...


Good to know. icon_smile.gif It's a fantastic engine that I still enjoy. icon_biggrin.gif
---MS