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All Wound Up!
- Winning Strategies: Slow and Steady
- All Wound Up is a game that seems to defy the idea of a winning strategy. You might be able to gain some advantage with your card passing, but it seems that in the end you’re at the mercy of the pawns and their sometimes random movment. It’s not true. I’ve seen a winning strategy and have now used it and it works.
- More Details Source: Steve Donohue January 12, 2006
Dante's Inferno
- Valuing the Tiles
- Choosing the right color tiles with the right values can make all the difference in a round of Dante's Inferno. This article presents some general guidelines and suggestions for picking which tiles are the most likely to generate the resources you need.
- More Details Source: Steve Donohue July 19, 2005
- Player Token Placement
- In order to win, one must make their way to the center of the board and defeat Lucifer. Of course, along the way, resources are important. Which circles are actually the best ones for generating resources?
- More Details Source: Steve Donohue August 3, 2005
- Winning Strategy: Resource Monopoly
- One possible strategy in any resource acquisition game is to attempt to gain a monopoly on one or more resources. Once you can do that, the logic is that you’ll be able to control the market for that resource, name your price, and ultimately win the game.
- More Details Source: Steve Donohue October 23, 2005
MidEvil
- Skeleton Placement
- One of the key differences between Zombies!!!! and MidEvil is in the placement and use of the undead. In Zombies!!! the answer was almost always the same – if it looks like they can kill your opponent, move zombies nearer to him. If it looks like he’s getting near twenty-five, don’t.
- More Details Source: Steve Donohue January 29, 2006
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