Zombies!!! 101 Uses...

101 USES FOR A BAG'O ZOMBIES!!!

by Sean Loftiss

Okay, I know what you're thinking... But before you start rolling your eyes and making noises like the recently resurrected dead, let me just say that I tried not to include anything on this list that was totally bogus (like all of those other "101 uses for..." lists, which are basically just collections of unfunny one-liners). While there may be some suggestions here that are pretty lame, I think you'll be pleased to find that most of these are REAL uses for a Bag'O Zombies that you might ACTUALLY consider trying. A few of these ideas came from, or were inspired by, the Zombies!!! forum (ZombiesBG@yahooforums.com [where noted]). A few more came from, or were inspired by, some of those other insipid 101 lists (although I'd already thought up most of the worthwhile ideas they had before reviewing any of them). The remaining 85% to 90% came from brainstorming about the kinds of things I use to do as a kid. Even if you don't find anything on thi s list that really grabs you, maybe something here will inspire your own spark of creative genius. There are still a lot of other ideas to be had, and this list is by no means all-inclusive. Please note that I haven't had time to play-test any of these rules. It was all I could do just to think 'em up and write 'em down in the amount of time I had. Now, keeping all of the aforementioned in mind, let's get down to the business at hand of having some serious zombie fun...

  1. ZOMBIES!!! CHESS - Set up one side of a chess board normally using the black pieces (to contrast with the zombies of course). Place two rows of zombies across the back of the opposite side. The player using the chess pieces moves and attacks as per standard chess rules. The player using the zombies may move a single zombie one square in any direction, capturing (or "eating") any piece in that square. Players alternate turns. The zombie player wins if the chess player's king is captured (or "eaten"). The chess player wins if all the zombies are eliminated. VARIANTS: (1) Zombies may "lunge" forward two spaces (instead of the normal one) from their starting position ONLY. Thereafter they move only one square. (2) "Eaten" pieces may be replaced with zombies, thus increasing the number of the zombie player's pieces. In this case, there would be two zombies on a single square. Both zombies can be eliminated simultaneously by the chess player on the following turn. If not, the zombie player MUST move one of the two zombies on their next turn to reduce the number of pieces back to the standard of one piece per square. (Alternatively, the "eaten" piece may be brought in from off the board on any empty rear square on the zombie player's side of the board, but that would count as the zombie player's turn.) (3) The chess player's bishops may be considered to have powers over the undead. All zombies in squares immediately surrounding the bishop's ending position are eliminated (up to a total possible of eight, since one position would have to be vacant for the bishop to move from or through). This would make the bishops the most powerful pieces under the chess player's control. (4) Instead of the zombie player winning when the chess player's king is captured ("eaten"), the game can be played until only one side is left remaining (although there's always the possibility of a stalemate).
  2. ZOMBIES!!! RISK - This version uses a variant for the boardgame Risk called "Martian Risk" that was published in Games Magazine. Begin play as usual. After everyone takes a turn, draw a card from the deck. Place three zombies on the territory indicated on the card, then reshuffle the card back into the deck. The zombies will fight until they're destroyed or take over the country. If the country is captured, give the zombies a card for future use. On each subsequent zombie turn, draw a card and evenly distribute the zombies' armies (minimum of three) among the countries taken and the newly drawn territory (reshuffle the card just drawn back into the deck). Odd armies are placed in the new country. The zombies attack as long as possible, until there's only one zombie in each occupied territory and/or all zombies have been eliminated in the new country. Zombies attack with the objective of gathering all their armies into a single mass. Smaller groups will head towards the largest and the largest will head toward the second largest. All groups will always take the shortest route (roll a die in case of ties). When the zombies have accumulated five or more cards, they'll turn in one or more books (until their number of cards has been reduced to four or less). VARIANT: Instead of accumulating armies in the normal fashion, zombies add one to their ranks for each army defeated (as the fallen dead join their ranks).
  3. ZOMBIES!!! BOWLING - [Actually this has already been mentioned on the forum.] All you need are 10 zombies set in standard bowling pin positions and something to use to knock them down (ball, dice, another zombie, etc.).
  4. ZOMBIES!!! JACKS - [This was the sample mentioned by Kerry when describing this contest. Hey, I had to start somewhere!] Play a game of jacks using zombies instead of the standard jacks.
  5. ZOMBIES!!! MANCALA - Instead of stones, use zombies on your mancala board. Try to get RID of more zombies than your opponent.
  6. ZOMBIES!!! CLUE - Play the boardgame Clue with the following modifications: Before the game begins, roll one die for each room and randomly place that many zombies inside the room. Players begin with three lives and three bullets. Combat is handled as per the Zombies!!! rules (zombies attack from adjacent squares). If a player dies, their turn ends. Place a zombie on their current position on the board, return the player to their starting position, and allow them to continue on their next turn with three lives and three bullets. If a player rolls a 1 for movement, they may opt to receive a life token OR bullet token instead of moving. A player may only have a maximum of 5 life tokens. Any number of bullet tokens are allowed. Note that rolling a 1 is the only way to gain additional life or bullet tokens. After a player has concluded their turn, they roll a die and move that many zombies one square each. VARIANT: Eliminate the standard Clue rule that states a player sugg ested of the crime is moved to the room where the player doing the suggesting is located. This makes too much confusion with zombie and player placement.
  7. ZOMBIES!!! POKER - Divide the zombies evenly between all players. Play a game of standard poker, but the winner doesn't take the pot. Instead, it's divided equally among the losers. The object is to be the first player to get rid of all your zombies. Players may fold instead of staying in. In this case, they have to take back any zombies they bid or anted up, PLUS one additional zombie.
  8. ZOMBIES!!! WAR - Divide the zombies evenly between all players. Odd zombies are left out. Each player stands their zombies up on the floor or table in front of them. Players take turns shooting the other players' zombies with a rubber band. The rubber band must be shot from BEHIND a player's own zombies. Any zombies knocked over are eliminated. When all of a player's zombies have been knocked down, the player is out of the game. The winner is the last player with zombies still standing. VARIANT: Since they're glow-in-the-dark zombies, try playing in the dark.
  9. ZOMBIES!!! GO-FISHING - Place all the zombies in a bowl. Use a fishing pole (or a bent paper clip tied on a long string to a yardstick) to see how many zombies you can snag and pull out.
  10. ZOMBIES!!! FALLING DOMINOES - Stand the zombies up end-to-end in a long line. Knock over the last zombie and see if you can get a chain reaction going that knocks down all the rest. [You can even stand them up in conga line fashion if you like, although this was mentioned by Kerry on the forum before too. Besides, I don't know how well they'd fall over in that arrangement.]
  11. ZOMBIES!!! ICE CUBES - Place a single zombie in each section of an ice cube tray, fill with water, and freeze. Makes for great "ice breakers."
  12. ZOMBIES!!! GLOW-IN-THE-DARK NECKLACE - Run a two or three foot length of string through the holes in the middle of all your zombies, tie the ends together, and hang around your neck.
  13. ZOMBIES!!! GLOW-IN-THE-DARK BRACELETS - As per ZOMBIES!!! GLOW-IN-THE-DARK NECKLACE, but with shorter lengths of string. Wear them around your wrist.
  14. ZOMBIES!!! MARACAS - Place zombies in a cup, cover with a lid, and shake.
  15. ZOMBIES!!! DICE - Put five zombies in a dice cup and roll them. Score 1 point for each zombie that lands the same way (i.e. on their back with head pointed north, on their stomach with head pointed east, etc.). If no zombies match, no points are scored (with the exception of standing zombies). Example: 2 zombies on their back with head pointed south = 2 points, 3 zombies on their stomach with head pointed west = 3 points, etc. Score 5 points for each zombie standing up. Winner is the first player to reach 25 points.
  16. ZOMBIES!!! CUP CATCH - One player tosses the zombies, one at a time, to the other player. The receiving player tries to catch as many as possible in a single cup. Zombies can't be trapped by the receiving player's hands. Zombies that fall out don't count, even if they were caught previously and then fell out later on (while attempting to catch subsequent zombies).
  17. ZOMBIES!!! GLOW-IN-THE-DARK MOBILE - Construct a zombies mobile out of a clothes hanger, string, and zombies.
  18. ZOMBIES!!! MAUL OF AMERICA - Replace the plastic zombie pawns in Jolly Roger's Maul of America game to change your zombie power level from a minor threat (a maximum of 25 zombies) to overrunning lethality (a maximum limited only by the number of zombies you own).
  19. ZOMBIES!!! MONOPOLY - Before the game starts, roll 1 die for each side of the board and randomly distribute that many zombies among the properties located there. Players landing on a zombie must fight. Roll 1 die: a roll of 4-6 means the zombie is dead and removed from play; a roll of 1-3 means the player is sent back to GO and doesn't collect $200. Each player moves one zombie one space (forwards or backwards) after their regular turn. Properties, houses, and hotels may not be purchased or added to while occupied by a zombie (however, existing houses or hotels remain). Any time a player rolls doubles for movement, a new zombie is placed on the player's current position (before moving; no combat required). Zombies don't affect players in jail (at least not until they get out). VARIANT: (1) For each zombie killed, a player receives $100. (2) Rent can't be collected on properties occupied by zombies.
  20. ZOMBIES!!! PACHISI - For each player playing, place one zombie on the board halfway between that player and the next. After a player has finished their regular move, they may move one zombie one space forwards, backwards, or to the space on the opposite side of the home path directly next to the zombie (player pieces on the home path are unaffected though). If a player's piece lands on a zombie or has a zombie moved on to one of their pieces, that piece is sent back to the player's start. This also works for all other similar games like Parcheesi, Sorry!, Trouble, Wahoo, etc. VARIANT: (1) Zombies can be used to break up blockades and send both pieces back to the player's start. (2) A player can't move the same zombie just moved by the previous player (this wouldn't work very well in two player games). This would eliminate the possibility of just shuffling the same zombie back and forth forever.
  21. ZOMBIES!!! MOUTHFUL - See how many zombies you can cram in your mouth at one time. CAUTION: This could be a potential health hazard! Try this only at your own risk!
  22. ZOMBIES!!! TABLE HOCKEY - Use a single zombie as a hockey puck on a smooth surface (such as a kitchen table). Try to knock the zombie past your opponent using your bare hands. You aren't allowed to cross the midpoint of the playing surface (no stretching across the table and slapping the zombie down the other player's throat). VARIANT: (1) Try using more than one zombie at a time. (2) Since they're glow-in-the-dark zombies, try playing in the dark!
  23. ZOMBIES!!! RACING - Using a chess or checker board, line up six zombies across one end. Roll a single die and move the corresponding zombie forward one space. The first zombie to reach the other side of the board wins. VARIANT: Use polyhedral dice for a different number of racers.
  24. ZOMBIES!!! BALANCING ACT 1 - See how many zombies you can balance on an empty, cardboard tube (left over from holding paper towels or toilet paper) placed on its side. OR using only zombies and paper, see how tall of a pyramid you can construct.
  25. ZOMBIES!!! BIRTHDAY WISHES - Use the zombies as cake decorations for your zombie enthusiast's next birthday (just make sure you don't mistake them for candles).
  26. ZOMBIES!!! TRAIL BLAZERS - The next time you go someplace where you think you might get lost, leave a trail of zombies behind to follow on your way back out (works better than the trail of bread crumbs Hansel & Gretel used--theirs got eaten by birds!). ...And remember: they glow in the dark!
  27. ZOMBIES!!! CHRISTMAS ORNAMENTS - Hang zombies from your tree using string or wire.
  28. ZOMBIES!!! MAGNETS - Glue a magnet to the bottom of your zombie figures and use them to post notes on your refrigerator.
  29. ZOMBIES!!! ELECTRONIC FOOTBALL - Line up one side using the standard football characters. Line up the other side with zombies (you may have to place the zombies on the football character stands). Any football players that run into a zombie without knocking it over are eliminated from the game. Any zombies that are directly knocked over by a football player are eliminated from the game (it doesn't count if they just fall over).
  30. ZOMBIES!!! POOL - Set up the entire bag of zombies across the top of a pool table. Try to play a regular game of pool while avoiding the obstacles.
  31. ZOMBIES!!! HOT WHEELS - Set up the entire bag of zombies on a smooth surface (such as a kitchen table or wooden floor). Using a toy car (such as Hot Wheels, etc.), see how many zombies you can run over or knock down just by rolling the car towards them.
  32. ZOMBIES!!! TARGET PRACTICE - Set up the entire bag of zombies and pick 'em off with your BB gun.
  33. ZOMBIES!!! PET CHEWS - Feed 'em to your pets for hours of endless enjoyment (or maybe not depending upon the size of your pet)! OR if you're on a diet yourself, try chewing on one to alleviate that gnawing hunger you experience until your next scheduled meal. CAUTION: This could be hazardous to your pet's health if the zombies are small enough for them to swallow and get caught in their throat.
  34. ZOMBIES!!! TRICK OR TREATS - Pass out zombies instead of candy next Halloween.
  35. ZOMBIES!!! PARTY PLACE SETTERS - Attach a name tag for each party guest to a zombie's outstretched arm, then place the zombie at the guest's seat around the table.
  36. ZOMBIES!!! SHADOW PUPPETS - Turn off the light and hold a flashlight up behind a zombie for a shadow puppet show on the wall. Hold up a whole handful of zombies for a shadow horde.
  37. ZOMBIES!!! PENCIL PERSONALIZER - Stick the eraser end of a pencil through the hole between a zombie's legs and base to personalize your pencil.
  38. ZOMBIES!!! GUESSING GAME 1 - Fill a jar with zombies, then let people try to guess how many there are inside.
  39. ZOMBIES!!! FONTS - Arrange zombies to form letters and numbers, write your name, or make pictures. (If you saw the word "HELP" written out in zombies, would you even bother?)
  40. ZOMBIES!!! ABACUS - Use the zombies to count with or keep score in other games. OR, if you're really feeling creative, run some metal rods through the holes in several zombies' midsections and create a REAL zombie abacus.
  41. ZOMBIES!!! CHEWING GUM HOLDER - Just stick your gum on the end of a zombie's arm. (Perhaps a more practical use might be to use a zombie to hold your rings, earrings, or cuff links.)
  42. ZOMBIES!!! KEY RING HOLDERS - Put a zombie on your key ring. How many other people do you know that entrust their keys to a zombie?
  43. ZOMBIES!!! GLOW-IN-THE-DARK EARRINGS - Place a loop through two different zombies and voilà!
  44. ZOMBIES!!! PINS - Stick a pin through the middle of a zombie and use it to post messages on your bulletin board.
  45. ZOMBIES!!! MINIATURE FIGURE PAINTING PRACTICE - Use zombies to practice your miniature figure painting techniques before botching up the more expensive metal figures.
  46. ZOMBIES!!! NAPKIN HOLDERS - Pull a napkin through the space between a zombie's legs and its base, then stand the zombie up.
  47. ZOMBIES!!! MEMORY JOGGERS - Instead of tying a string around your finger, take a zombie with you to work and set it out in plain sight. Every time you see it, you'll be reminded about whatever it is you wanted to remember. (Just don't forget to take it home with you at the end of the day or you'll get used to seeing it and it won't work the next time you need to remember something...)
  48. ZOMBIES!!! RPG UNITS - Use zombies to represent the undead legions in your favorite role-playing game.
  49. ZOMBIES!!! HUNT - Have one player hide the zombies while the rest of the players wait in the next room. The winner is the player to find the most zombies. Just don't forget where you hid them all! ("Look, the zombie bunny was here!")
  50. ZOMBIES!!! BINGO - Use zombies instead of chips to cover the numbers on your bingo or keno cards. OR use the zombies, themselves, as the keno balls. Just write the numbers 01-99 (or whatever span your cards include) on the bottom of the zombies' bases, put 'em in a large container, mix 'em up, and draw 'em out one at a time.
  51. ZOMBIES!!! BOOKMARKS - Just stick a zombie's arm in your book to mark your place. NOTE: Personally, I'm too picky about my books to chance messing one up like this, but it's still a thought...
  52. ZOMBIES!!! PAPERWEIGHTS - Since they don't weigh much, this might require an unopened bag. OR glue some to a rock.
  53. ZOMBIES!!! ZOMBIE PLAGUE - Use the zombies to play the free miniature game Zombie Plague available online at http://www.fortressfigures.com/zombieplague.
  54. ZOMBIES!!! CHECKERS - Use the zombies to replace one side's playing pieces in either Chinese checkers or standard checkers.
  55. ZOMBIES!!! MINING - Place all zombies in a large bowl and then fill the rest of the bowl with rice, beans, popcorn, cereal, or even jello or pudding. Mix up the ingredients well. Blindfold the players and see how many zombies they can dig out in one minute by feel alone.
  56. BOBBING FOR ZOMBIES!!! - Fill a large container with the liquid of your choice (something red seems most appropriate...) and add zombies (other contents are optional). Players take turns trying to retrieve zombies using only their mouths (have them place their hands behind their back, firmly on the table, etc.). Only one zombie need be retrieved at a time.
  57. ZOMBIES!!! HOPSCOTCH - Use zombies instead of the customary stones, jacks, or balls while playing hopscotch.
  58. ZOMBIES!!! BLOW DARTS - Place a zombie in the end of a long cardboard tube (the kind used to hold paper towels or wrapping paper) and see how far you can blow it. You could even pick a target to test your accuracy.
  59. ZOMBIES!!! SHRINE - Use your zombies to create a shrine to George A. Romero's "...Dead" movies (or whatever your favorite zombie movie happens to be). NOTE: Movie memorabilia not included. You'll have to supply that yourself!
  60. ZOMBIES!!! SIM-CEMETERY - Create your own simulated cemetery in your backyard sandbox with a spoon for a shovel, some flat rocks or popsicle sticks for tombstones/grave markers, and your bag of zombie corpses.
  61. ZOMBIES!!! SLIDE - Take the long, orange, plastic track pieces from an old Hot Wheels set, elevate one end, and see how many zombies you can slide down (at the same time) without having any fall off the side. Then extend the track by adding pieces to the end and see how long/high of a track you can create and still get zombies to slide down without falling off.
  62. ZOMBIES!!! ART MODELS - Use a zombie as a model for your own zombie art: Draw 'em! Paint 'em! Sculpt 'em! Papier-mâché 'em!
  63. ZOMBIES!!! JUGGLING - See how many zombies you can get in the air simultaneously and still be in control.
  64. ZOMBIES!!! BALANCING ACT 2 - Try to balance a zombie on your chin, your nose, your forehead, and anywhere else you can think of!
  65. ZOMBIES!!! FISHING LURES - Run a hook through a zombie and use it to go fishing (real fishing this time). I've heard of other glow-in-the-dark lures, so why not a zombie? NOTE: This may require additional weights on your line to keep the zombie from floating.
  66. ZOMBIES!!! PARATROOPERS - Tie four pieces of string (all of equal lengths) to the four corners of a handkerchief. Tie the loose ends of all four strings to a zombie. Take it outside, throw it up in the air, and watch it float back down to earth. If you have enough handkerchiefs, you can make a whole paratrooper platoon!
  67. ZOMBIES!!! ANT FODDER - Find a live ant hill and stir up the varmints until they start swarming. Place a zombie in the middle of 'em and watch what happens.
  68. ZOMBIES!!! PET DECOR - Put some zombies in your pet's habitat or aquarium to show the world just how vicious your little critters really are.
  69. ZOMBIES!!! SLINGSHOT AMMO - Run out of regular slingshot ammo? Try a zombie! They've gotta be softer than slugs or marbles! CAUTION: Zombies could still hurt if they hit you in the eye. Be careful and wear protective eye gear.
  70. THE ZOMBIES!!! FREAK-OUT-YOUR-FRIENDS GAME - Try putting some zombies in the most out of the way, unusual, and unexpected places you can think of and watch your friends and neighbors freak! ...And remember: they glow in the dark!
  71. ZOMBIES!!! SPINNER - Carefully punch a hole in the direct center of a zombie's base and a piece of cardboard. Place a paper brad through the zombie's base and the cardboard so the zombie "stands up" on the cardboard. Make sure you leave the zombie loose enough to swivel, but not so loose that it flops over. Use a pen or marker to divide the cardboard into outward radiating sections, and number or label them as you like. To use the spinner, thump the zombie on the arm and see which way it points when it finishes spinning.
  72. ZOMBIES!!! PIN CUSHIONS - Need a place to store a pin? Stick it in a zombie! What's another hole to a dead guy?
  73. ZOMBIES!!! DAWN OF THE DEAD - Download and print the Dawn of the Dead boardgame available online at http://homepageofthedead.com (look under the "Games" section). Use zombies to replace the game's zombie counters by copying the zombie counter numbers onto the BOTTOM of the zombie bases (so you can't see the numbers when the zombies stand up) using a permanent marker.
  74. ZOMBIES!!! DOMINOES - Each player takes ten zombies and drops them on the table in front of them (or on the floor or wherever you're playing). Any zombies that land standing up are immediately removed from play (don't put them back in the remaining stack; set them completely aside). Players may slightly adjust their zombies so the zombies' heads are clearly facing in only one of the cardinal directions (north, south, east, or west). Choose one player to go first. That player takes one of their zombies and sticks it in the middle of the playing area in the EXACT SAME POSITION it was in when it was dropped at the start of the game (i.e. on its stomach or back with its head pointing north, south, east, or west). The next player tries to select one of their zombies such that, when placed next to the previous players' zombie(s) in the EXACT SAME POSITION it was in when it was originally dropped, it is touching head-to-head or base-to-base. Only one zombie may be played on a b ase, but up to three zombies may be played on a head (until all four directions are accounted for). Zombies that are played on a head must all be lying face up (on their back) or face down (on their stomach). Zombies that are played on a base can face either way (up or down). Please note that only ONE zombie is played by each player per turn. The player who places the last head zombie in a set of four (all four directions) scores 1 point. If a player can't play, they draw a zombie from the remaining stack and drop it on the table in front of them. If the zombie lands in such a way that they can play, they play it. If it lands standing up, it's discarded. Otherwise, they have to keep it. Only one zombie is drawn in this fashion per turn. Play continues until someone runs out of zombies OR no one can play and there are no more zombies to draw from. At that point, each player subtracts a number of points from their score equal to the number of zombies they still have remaining. The winner is the first player to score 25 points. VARIANT: Instead of subtracting points at the end of the round, the points could be added to the score of the player who went out first (or whoever has the fewest zombies remaining, if no one can play).
  75. ZOMBIES!!! LIONHEART - This is a variant for the boardgame Lionheart by Parker Brothers. Introducing the new army type: ZOMBIES!!! Each player may have a maximum of 4 zombies (or more if both players agree beforehand) with up to 4 zombies on a single base. Zombies roll 1 die per base figure in combat and hit when rolling ARROWS (they're slightly inferior warriors). Only 1 hit is needed to eliminate a zombie. However, zombies NEVER panic, and any surviving opponent must retreat 1 square for every PANIC rolled.
  76. ZOMBIES!!! PITCHING - Evenly distribute the zombies between all players. Each player takes a zombie, stands back from a wall at a predetermined length (6'-10'), and throws their zombie at the crack where the floor and wall meet. Whoever can get their zombie the closest to the crack wins the round and collects all thrown zombies. The final winner is the player who can collect the most zombies.
  77. ZOMBIES!!! MAGIC - Substitute zombies for coins, thimbles, or balls in your next sleight-of-hand trick.
  78. ZOMBIES!!! SKIPPING - Take your zombies to the pool and throw them across the water. See how many times you can get them to bounce (or skip) across the surface before they come to rest. They won't bounce you say? Try linking several of them together to give them some more weight. Bounces don't count after the links fall apart.
  79. ZOMBIES!!! MARBLES - Play a game of marbles using zombies. Ever shoot a zombie with your thumb before?
  80. ZOMBIES!!! SHUFFLEBOARD - Replace the standard shuffleboard disks with zombies.
  81. ZOMBIES!!! DIORAMAS - Liven up those stuffy dioramas, models, train sets, doll houses, etc. with some zombie figures here or there. Zombies in World War II you ask? Why not?
  82. ZOMBIES!!! BARTERING - There's always some kid in the neighborhood who's pestering you to trade something you've got for some of their junk. Swap 'em a zombie. You've still got 99 left!
  83. ZOMBIES!!! BATTLE MASTERS - Whenever the Chaos army player loses a unit, roll a die. If a shield is rolled, that unit is resurrected as a zombie! Place a single zombie on the playing area where the eliminated unit was beforehand. Zombies attack and defend using only one die. They're eliminated after one hit (instead of the usual three). In addition, they only move when a "move entire Chaos army" card is drawn. NOTE: This could unbalance the game too much in the Chaos player's favor since the game's design seems to favor them anyway. Another variation would be to only allow resurrection of the human player's forces after death (to join either the Chaos player's army OR the human's army) OR resurrection of BOTH sides. Alternatively, one of the Chaos player's units could be identified as a necromancer (with or without the power to attack the enemy directly as usual, but always with the power to defend itself). Resurrection would only be allowed as long as the necromancer was still alive and on the field of battle.
  84. ZOMBIES!!! TEST DUMMIES - Before you put your toy stunt plane, train, boat, or automobile through its next daring maneuver, load it up with zombies. If something goes wrong, don't worry - they're already dead!
  85. ZOMBIES!!! SOLITAIRE PEG JUMP - Remember those solitaire peg jumping games shaped like a pyramid or plus sign (or any others for that matter)? Replace the pegs with zombies and try playing the game in reverse: Start with a single zombie and, for every empty space you can jump over with a zombie, fill that space in with another zombie. (One zombie always seems to lead to another...)
  86. ZOMBIES!!! HOLIDAY WREATHS - Add some zombies to your holiday wreath to give it that extra glow-in-the-dark touch. OR create your own out of colored leaves, tiny squash, and zombies (assuming an autumn-style wreath here). Other combinations are possible as well.
  87. SPIN THE ZOMBIES!!! - Instead of "spin the bottle", try a zombie. Too sissified you say? Maybe in this version you could just thump the person selected instead of kissing them! ...And remember: they glow in the dark!
  88. ZOMBIES!!! RING TOSS - Try to toss a set of rings over some zombies without knocking them down. (Is this even possible considering how light these zombies are? Depends on how much the rings bounce and disturb the surface the zombies are resting on...)
  89. ZOMBIES!!! CATAPULTS - Set a spoon facing up with the handle lying perpendicular across a pencil, pen, or other fulcrum. Fill the spoon with zombies and apply varying amounts of pressure to the end of the handle to send said zombies aloft.
  90. ZOMBIES!!! GAUNTLET - Split the zombies in half and form two parallel lines a fair distance apart. Players take turns attempting to roll a ball in between the zombies without knocking any over. After each successful round, move the zombie lines closer together. If a player knocks over any zombies, they're out of the game. The winner is the last player left in.
  91. ZOMBIES!!! SQUIRT GUNS - Divide the zombies evenly between all players. Odd zombies are left out. Each player stands their zombies up on the floor or table in front of them. All players will be armed with full squirt guns of roughly the same size and shape. At a predetermined signal, players open fire simultaneously on their opponents' zombies in an attempt to knock them down. Players must remain BEHIND their own zombies at all times. The winner is the player with the last standing zombie OR, in the event that everyone runs out of water, the player with the MOST remaining zombies. VARIANT: Since they're glow-in-the-dark zombies, try playing in the dark.
  92. ZOMBIES!!! CURRENCY - In the event that you should decide to host your very own Zombies!!! theme party utilizing the sundry ideas contained within this list, you could opt to use zombies as carnival-style tickets. Each party guest would be given a set number of zombies to begin with and could use them to "purchase" snacks or drinks or to participate in party games in which they could win even more zombies. At the close of the party, the zombies could be traded in for gifts or used to determine the party's zombie king and queen.
  93. ZOMBIES!!! BACKGAMMON - Just replace one side's counters, stones, or men (whatever your particular version calls 'em) with zombies. Then try playing the game in reverse. Start your pieces at your inner table and try to work them out to the game's normal beginning setup.
  94. ZOMBIES!!! GUESSING GAME 2 - The first player takes a single zombie, puts it in one of their hands behind their back, and then shows their closed fists to the second player who tries to guess which hand the zombie's hidden in. Try to see how many zombies you can "hide" in your hand before it becomes obvious which hand is holding them.
  95. AIR ZOMBIES!!! - Using ping-pong paddles, see how long you can keep a single zombie airborne. Then see how many different zombies you can keep airborne at the same time.
  96. ZOMBIES!!! TICK-TACK-TOE - Just use zombies instead of the regular X's or O's. In this version, try to force YOUR OPPONENT to put three in a row.
  97. ZOMBIES!!! GUESSING GAME 3 - Place a single zombie under one of three inverted, opaque cups. While the other player watches, mix the cups up. See if they can guess which cup the zombie's under.
  98. ZOMBIES!!! ELBOW CATCH - Place your hand over your shoulder with your elbow stretched out in front of you, parallel to the floor. Set a zombie on your elbow. Then drop your elbow and try to catch the zombie, using only the arm it's balancing on, before the zombie hits the floor. Once you've mastered a single zombie, see how many more you can add to it.
  99. HOT POTATO ZOMBIES!!! - Play Hot Potato using a zombie instead of a beanbag, ball, or potato. Then try playing with more than one zombie at a time.
  100. ZOMBIES!!! RELAY RACE - Divide all players into two or more teams. Give each team a zombie to carry as a baton. However, the zombie must be carried on the inside of their elbows and passed on to their teammates without the use of their hands. (This is similar to that game where you have to carry an orange under your throat. Since zombies are too small for that, it made more sense just to carry them in the crock of your arm instead.)
  101. And last but not least

  102. ZOMBIES!!! ZOMBIES!!! - Use the Bag'O Zombies to add twice as many nasties to your next game of Zombies!!!