Aftermath

Aftermath

by H Kevin Long

Aftermath is a variant for 6 to 12 players in 2 teams...

Alone and Unafraid

As a mercenary you parachute alone into the terrain by drawing a map tile from that pile. Check to make sure this exact identical tile has not already been drawn and placed. If it is a repeat tile, then place at the bottom of the pile and the drawer chooses where to join the area explored with the other area that had the same tile. Place mercenary in the center of tile when parachuting in.

The tile that each mercenary parachutes into is empty of zombies.

Until the first terrain is combined by opposing mercenaries, all 12 players move at once, one turn at a time.

Object of the Game

The operation ends when the last zombie falls. The winning team has the highest Zombie kills and the least mercenary deaths. Score by deducting 5 zombies from your total Zombie count for every lost mercenary.

Game Setup

Use 2 or 3 Zombies sets. Remove the helicopters from the game. Place map decks in separate sets for drawing piles. Each team draws 6 cards for collective use in the game. Each team divides up the mercenaries so they are equally distributed to the different terrain sets for parachuting into the infestation. Meaning "these 3 players will be drawing city tiles and these 3 will be drawing mall tiles", etc.

Turn Sequence Overview

Additional Rules and Clarifications

  1. When your mercenary dies, throw a heart chip in with the Zombies your team has slayed to track the number of mercenaries that die under your command.
  2. When a mercenary dies a replacement is parachuted back into play on the team's next turn according to "Alone and Unafraid"
  3. If the entrance to a terrain type such as the entrance to the mall or army base is drawn then connect the 2 terrains. The team that drew the tile chooses where to connect to the other terrain.

Design Notes