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Deck designed by Steve Donohue and published June 13, 2004
This deck is named after Ogre, from Revenge of the Nerds. It reminds me of the scene where he takes the guy's pie and tells him "Now get yourself one wimp". That's what this deck is like. It bullies your opponent, takes his turn, his stuff, his movement, his cards, and even his tiles. It's most effective (and annoying) in a two-player game, but it has enough punch to make everyone hate you. The deck doesn't so much help you win as it helps your opponents lose.
Card List:
Abandon All Hope x 2 Where is that music coming from? x 2 One Man's Garbage x 2 You Lookin' at Me? x 2 Weekend Pass: Denied x 2 Claustrophobia x 2 Fear x 2 Too…tired…to…run x 2 What Is That Smell ?!? x 2 Your Shoe's Untied x 2 Don't go to sleep x 2 Hysterical Paralysis x 2 I could use a drink x 2 Hello, May I help you? x 2 They're coming for you, _______ x 2 We're All Gonna Die x 2 Where Did Everybody Go x 2 Brain Cramp x 2 Power outage x 2 I Think It's Over Here x 2 Lots of running and screaming x 2 Butter Fingers x 2 It's hard being you x2 Lots of luck with that! x 2 Bad Sense of Direction x 1 You Don't Need That! x 2 The Keys Are Still In It x 1 What are they for?
- Control/Limit your opponent's movement with Claustrophobia, Fear, Too…tired…to…run, What Is That Smell ?!?, Your Shoe's Untied, Bad Sense of Direction, Brain Cramp, Where Did Everybody Go, and Lots of running and screaming
- Steal their turn with Don't go to sleep and Hysterical Paralysis
- Stack Zombies up in their path with Hello, May I help you?, They're coming for you, _______, and We're All Gonna Die
- Take/Remove items with Butter Fingers, It's hard being you, Lots of luck with that!, and You Don't Need That!
- Stop/Limit counter-attack cards with Where is that music coming from?, You Lookin' at Me?, and Weekend Pass: Denied
- Annoy them with other stuff like Abandon All Hope (-1 to all rolls), Power Outage (no one picks up tokens), and I think it's over here (place their tile).
- Rub it in with One Man's Garbage (recycle a card), I could use a drink (get more cards), and The Keys Are Still in it (movement via card effect)
Strategy
You should plan on winning by killing Zombies. Your opponents will be pretty mad by the time you're trying to get to the Helipad and you may seem some familiar looking cards headed your way.
Zombies 4 Changes
The pages Twist of Fate and Something Doesn't Feel Quite Right are both good for this deck.
The regular cards in Z4 don't have as many cards for this deck as most other expansions. Good ones include We're All Friends Here, That Didn't Just Happen, and Talk to the Hand. If you're actually playing Z4, Portal and Magic Key can be a lot of fun.
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