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by Erwin Dworzak
When first time arriving at a heli-pad, the player has to throw a dice.
1-3 = the Heli has enough fuel
4-6 = the Heli needs to be refuelledWhen the Heli has enought fuel, the player throws every round a dice, when throwing 3+ he successfully starts the heli and flies away. In case he throws only 1 or 2 the other players have 1 more round to throw every available Zombie to this player. Normally players can't attack each other but in the heli-pad-area they may do so. Players attacking other players need to throw a 5+. Of course they can use bullets in the usual way.
The cards:
LOW FUEL: (playable when an opponent reaches a heli-pad) 'Ups. At last you have reached the heli, but it has no fuel. Look for a fuel card and bring it back to the heli.'
FUEL: You have found some gas. Use this card to refuel the heli or to attack all (up to 9) Zombies and players (incl. yourself) in your streetarea (hit 3+). Successfully attacked Players lose 1 lifecounter. Drop this card after use. Fuel cards are available at gas-stations when throwing 3+ or at the policestation when throwing 5+.
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