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Rules Supplement by Bryce Evans
Sid checked her magazine. Great 7 bullets left and 3 Zombies outside the door. A little bruised, but as of yet uninfected. The Zombies began to move. A forth Zombie appeared at the door and they burst into the room. Quickly, they fell on Sid. Blam Blam Blam One Zombie is dead ‘again’. Blam Blam Missed but the Zombie is out of gas, temporarily. Blam Blam Click Knocked it down, but missed its brain. Hand to Hand for this last one. Ouch, It bit me! Here it comes again. Whack Snap That’s one dead Zombie. That’s it, they’re all gone. Wait, it’s getting back up. I’ve got to get to that helicopter. Swing and a miss. Ouch, I got bit again. I don’t feel well. Grab and Snap Got you, one left. So tired, can barely move. One last punch, missed it has me. It’s so dark. I’m awake. I’m so hungry. I smell fresh flesh...
Most rules are the same except:
- Start with 30 bullets.
- The bullet value in named buildings is x5. If no counters are left, then too bad, you have enough ammo.
- Start with 9 red hearts with a max of 12.
- The red heart value in named buildings is x2. If no counters are left, then too bad, you feel fine.
- Up to 2 characters and 4 zombies may occupy one square.
- You must use a movement point to battle unless you are using ‘The keys are still in it’.
- You get +1 movement for every 3 Red Hearts.
- You can loose 1 Red Heart to gain 1 movement point.
- You can move past stunned Zombies.
- You can move into unnamed buildings and across parking lots, but not through walls or windows.
- You must declare how many bullets used before the die roll.
- When battling in the same square, you get a +1 to your battle roll at when with another player, and Zombies give a -1 to your battle roll for each additional Zombie present.
- You can shoot into an adjacent square, if you have the ammo.
- You can play event cards at any time and as often as you like.
- The Zombies have their own turn.
And a new hit table to kill zombies:
Roll Result 1 -2 Red Hearts & +1 Black Heart/you got bit bad 2 -1 Red Heart/oh no, I hope that’s not infected 3 -1 Red Heart/a little bruised but okay 4 Zombie is stunned/you knocked him down 5 Zombie is stunned/almost broke his neck, almost 6 Zombie killed/you got him good If you are infected when you die, then you become a zombie looking for fresh brains. There is a 6 black heart limit.
The black hearts are your new ‘health points’.
The Zombies move only during their turn.
1. Roll D6 and move all zombies that amount toward nearest ‘live’ player. It takes 4 Zombies can move through doors and windows. Zombies use left over movement to battle when present with a ‘live’ player. Battling occurs as normal.
2. After all have moved and battled, wake stunned Zombies.
For shorter games, use fewer tiles.
For longer games, play till all 206 Zombies are dead.
For a twist, set a common goal before starting. Like find the Secret Military Lab, or something like that.
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