SANCTUARY

A Variant Created by MOONSYLVER

THE STORY

This friend of mine, he's got this helicopter. he's lookin' for 6 other people to ride shotgun with him. He knows about this island off the coast of Florida that has some kind of stronghold or safe haven...Sanctuary it's called. He's figured out how much fuel it¡¦s gonna take to get all the way across the United States Klooks like he's gonna have to set down about 6 times on the way there, which is where all the extra people come in. If we can just scrounge up enough fuel along the way we'll be free of all this s*@t that's comin' down, whattya say, ya game?

THE SCENARIO

In 'Sanctuary' the players are a group who flying in a helicopter across the U.S. from the west coast en route to a safe haven off the coast of Florida. The only catch is that they're going to have to set down in 6 different cities along the way to collect enough fuel to make all the way, cities filled with the living dead.

This is a CAMPAIGN game, which means that elements from one session will carry on to the next.

THE SETUP

You will need 6 coins, glass beads, or some other counter to represent the gasoline that the players retrieve (see GAME PLAY for details)

Remove the Gas Station & the Helipad from the Tiles deck. Shuffle the Gas Station into the final 5 tiles OR as per the Optional Rules (see below)

It is STRONGLY recommended that you use all 6 humans for this scenario. If there are less than 6 players, you might allow each player to control more than 1 character

GAMEPLAY

The players will begin at the Helipad & need to locate the Gas Station & retrieve enough fuel for the chopper to make it to the next stop along the route.

When the helicopter 1st sets down there will not be any zombies on the helipad. The listed number of zombies will be used when (if) the players make it back to the Helipad.

When the Gas Station is revealed place 6 'Gasoline Tokens' there. The players will have to retrieve them & return to the chopper in order to make it to the next city & finally to Sanctuary.

Each Player can only carry 2 Gasoline Tokens @ a time.

All 6 Tokens are needed to make it to you next stop along the route to Sanctuary.

If a Player is killed, any Gasoline Tokens, Ammo, & Weapons they were carrying are left in the space where they died.

There is NO Regeneration in this Campaign game (if you die you are out FOR GOOD!) Which means not only is that Player out for the rest of the game but also THE REST OF THE CAMPAIGN! (i.e. if you end a game w/ 5 players, the next city you reach you will only start with those 5 players) Which is why you should use all 6.

Any Ammo, Lives, or (unused) Weapons retrieved from one city may be carried over to the next.

In addition, each player who survives a city gets +1 life (5 Life max. rule MAY be exceeded in this scenario) AND gets to roll on the Skills Table below to see if they acquire any skills which may be used throughout the rest of the campaign.

SKILLS TABLE (ROLL 3D6)

3NO SKILL- The Character receives NO skill
4SHOT GUN - +1 with Shot Gun
5AX - +1 with Ax
6CHAIN SAW - Re-roll any 1 when using the Chain Saw. Must accept 2nd result, even if another 1 is rolled
7MOLOTOV - Re-roll any 1 when using the Molotov card (see above)
8GRENADE - Don't lose a life when using the Grenade card
9FIRST AID - Receive 2 health instead of 1 when using the First Aid Kit
10SCROUNGING - Receive 6 bullets instead of 3 when using the "Lots of Ammo" card
11DRIVING - +1 movement when using "The Keys Are Still In It" card
12GOOD SENSE OF DIRECTION - Cancels "Bad Sense of Direction" & "Where Did Everybody Go" cards
13COURAGE - Cancels "Hysterical Paralysis" & "Fear" cards
14DEXTERITY - Cancels "Your Shoes are Untied" & "Butterfingers" cards=
15SKATER - +1 movement with Skateboard
16ENDURANCE - May play "Much Needed Rest" card WHILE moving
17CRACK SHOT - Cancels "I Don't Think They're Dead" card & GAINS the player 2 zombies
18+1 OVERALL - The Character receives +1 w/ All combat oriented rolls.

Each skill can only be acquired once. Duplicate rolls count as "No Skill"

It is recommended that Players write down their name, token color, ammo, lives & skills for use in the next session (in effect creating a sort of 'character sheet' for each player)

VICTORY CONDITIONS

In a campaign scenario such as this one, the goal isn't individual victory, but victory as a team, arriving at Sanctuary safely. If you wish to assign individual victory conditions you might still go off of number of zombies killed (possibly even break it down into city & overall) or assign point totals or levels of victory based on how many players survive to the end.

OPTIONAL RULES

Zombified Players - If this optional rule is used, the Gasoline Tokens the Player was carting are still dropped, but all ammo & weapons are still lugged around by the walking corpse & may only be take by the player who kills their former companion

Alternate Skill Acquisition - Instead of rolling after each city allow Players to purchase Skills with zombies killed (25 zombies earns 1 skill?) this purchase may still not occur until after each city is complete

If you want to start easy & make the scenario harder as you go along, place the Gas Station in the middle of the deck for the 1st two cities, in the last 5 tiles in the 2nd two cities, & as the last tile in the last two cities

Skills Option - If the Players wish they may allow cumulative skills on duplicating skills rolls. This would NOT be recommended using the "Purchase" option

DESIGNERS NOTES

When I got the idea that I wanted to do a campaign game, the story line was inspired by an excellent demo for a freeware game online called "Dusk of the Dead" by David Chomard, whom I've heard unfortunately isn't going to be able to finish the game at this time.

Scenarios are Copyright by their respective authors.
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