Windmouse's Zombies!!! Ideas

Doors are for suckers...
Zombies are allowed to move through window spaces with their one movement point. (What's a window and what isn't is more or less up to the digression of your group.) A player can also move through a window, but it will cost them 3* movement points. One MP to smash the window, one MP to sweep off the shards of broken glass, and one MP to climb through. When you move through a window, you must go to space directly across from where you started. Diagonal movement of any kind is not allowed. *Zombies could care less about sharp pieces of tiny glass shrapnel puncturing their festering and quite possibly moldy flesh...

A big undead pain in the...
When a player dies, they have one of two options. They may return to the Town Square as the rules dictate, or they may become a "Player Zombie." A PZ is a unique threat in that it looks like a zombie, smells like a zombie, but thinks like a human. A PZ moves one half the controlling player's dice roll (Rounded down) and requires a roll of 6 to kill. Alas, that isn't all he/she has up his/her sleeve. Once and only once, a PZ may use a move that we like to call 'Matt??? I thought you were dead, man!' The 'Matt' power is used during another player's movement phase. The player who is moving when the player zombie announces that they are using the 'Matt' power must move towards PZ, landing on the same space if at all possible. If the player is able to move onto the same space as the PZ, the player must then fight the PZ. However, for the first combat roll, the player isn't sure if they have what it takes to decorate the walls with the brains of a former friend. Keeping this in mind, the player is unable to modify the first combat roll with bullets. If the roll isn't a 6, the player discards a life token and normal combat resumes. Now the player is certain that the PZ isn't friendly, as friends don't bite friends...

The Last Hurrah
The Helipad is has no helicopter until it is cleared of zombies. After the last undead son of a bitch has been dealt with, a chopper lands. This state-of-the-art bird is capable of carrying 3 people, 2 not including the pilot. The pilot is a decent guy, so he will refuse to leave without picking up 2 survivors. A survivor enters the helicopter by moving to the center space of the helipad. Once inside, a survivor can wait for a friend to board ; A player may also attempt to "convince" the pilot to take off prematurely. After all, people tend to listen to crazy shotgun dudes toting weapons. A player rolls the dice to see if the pilot sees things their way.
If the dice is a 5 or a 6, the pilot decides his butt is worth more than some silly player's life. He takes off, and the player inside is the game's soul-survivor. If the dice is below a 5, the player can modify the dice roll, using 2 bullet tokens to increase the dice roll by one. For example, a player rolling a four can spend 2 bullet tokens to blow town, and a player may spend 6 bullet tokens to leave if they rolled a two. If the player fails the "Pilot Roll," they have no choice but to wait until their next turn to try again.
If a zombie is moved onto the helicopter (the Helipad's center space) and a player is waiting inside, the pilot panics and attempts to take off. Luck isn't with him... The helicopter crashes and the player inside loses a life token. Whoever moved the zombie on the helicopter rolls a dice. The "zombie-moving player" then moves the "HOLY CRAP THE HELICOPTER CRASHED AND I WAS INSIDE" player as many spaces as the dice dictates*.
Another helicopter lands on the "zombie-moving player's" next turn, assuming the helipad is clear. If the helipad has a new batch of zombies on it, resume game play as normal. Just assume that the chopper is hovering or circling you or something... Use your imagination people! If two survivors enter the helicopter, the pilot takes off and both of those players win the game!
*This simulates, quite poorly, the player being thrown by the copter's explosion. A player killed in an explosion of any kind, helicopter, grenade, and so on, cannot become a PZ