The latest patch for Ratchet and Clank: Rift Apart has provided a small but significant improvement to gaming performance with loyalty mode on 120Hz displays. According to the fix for version 1,002 of the game, loyalty mode now runs at 40 frames per second when used with a 120 Hz display, compared to the previous 30 frames per second. This is an improvement of over 30 percent, which should make the game look a lot smoother and feel a lot more responsive in this mode. It's a change that primarily affects one of the PS5's three display modes, but it's an interesting example of what might happen when 120Hz TVs become the norm. It's also an interesting solution to Sony's current lack of support for Sony's variable refresh rate (VRR) support for its consoles, a feature the company says will be added to a future software update. For the uninitiated, Rift Apart initially offers three display modes: Fidelity, Performance and Performance RT. Performance, games run without ray tracing at 60 frames per second, with resolutions between 1620p and 1800p, according to Digital Foundry. The Performance RT supports beam tracking and will still run at 60 fps, but the resolution will be lower between 1080p and 1440p. Lastly, there's Fidelity mode which gives you beam tracking and the highest resolution between 1800p and 2160p (4K full), but at the expense of frame rates that were previously limited to 30fps. But now, if you have a compatible 120Hz TV, that frame rate is 40 fps instead of 30. You may be confused as to why this requires a 120Hz TV first and why a regular 60Hz TV doesn't work. After all, 60 is more than 40, which indicates that it is possible. Because for motion to display smoothly, game images should ideally be evenly divided by the display's refresh rate. For example, with a 60Hz display, it's easy to view games at 30 frames per second, as a new image is displayed every few updates. However, the other frame rates, which are not evenly distributed at 60, are more complex. Therefore, TV manufacturers must work hard to ensure that movies (which are typically shown at 24 frames per second) can play smoothly and without flickering on a 60 Hz screen. https://sites.google.com/view/worldchefmodapkunlimited2021 https://sites.google.com/view/deeptownmodapkunlimited2021 https://sites.google.com/view/life-is-a-game-mod-apk-2021 https://sites.google.com/view/legendofsolgardmodapk2021 https://sites.google.com/view/idle-casino-manager-mod-apk https://sites.google.com/view/fallout-shelter-mod-apk-2021 https://sites.google.com/view/ultimate-motorcycle-simulator https://sites.google.com/view/blockcraft3dmodapkunlimited https://sites.google.com/view/celltosingularitymodapk https://sites.google.com/view/lastdayonearthsurvivalmodapk Therefore, 120Hz televisions allow smooth content at 40 frames per second, as each image can be divided into three frame rates. And ResetEra users report that gameplay feels much smoother in this mode at 30 frames per second than the previous mode. It should be noted that Rift Apart initially comes with 120 Hz support. However, it does not affect the in-game frame rate and is instead designed to reduce input latency. That mode was later removed due to the compatibility issues it caused. However, with the return, the recognition latency should also be increased.