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This page will generate a random set of variant rules for use in your game. Note that this is completely random and you may not have a playable variant.
Your 4 rules are:
- (In scenarios where players do not reincarnate, once they dead they are) Let that player be a über-zombie(or what ever you call them). The mission for the zombiefied player now is to kill the other players. über-zombies moves 1d6 as normal, but they can't use any cards or bullets. They can take 2 hits before they die. And in a combat they hits its oponent only if the attacked player lose a d6 roll(only 5 and 6 is consider a succes.)
- Roll one die for movement and move up to that many spaces that turn but evey time your token moves so must a zombie so they shamble as you run. You cannot move the same zombie twice in one turn though
- Killed hunter becomes a zombie - everytime a player is killed a zombie token is added to the closest legal square to where the player was killed (decided by the player who died).
- Use Life Point based movement. Allow Players who occupy the same space to use the combined attack rule and share ammo between each other.
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