Zombies!!! Random Variant Rules

This page will generate a random set of variant rules for use in your game. Note that this is completely random and you may not have a playable variant.

Your 4 rules are:

  1. (In scenarios where players do not reincarnate, once they dead they are) Let that player be a über-zombie(or what ever you call them). The mission for the zombiefied player now is to kill the other players. über-zombies moves 1d6 as normal, but they can't use any cards or bullets. They can take 2 hits before they die. And in a combat they hits its oponent only if the attacked player lose a d6 roll(only 5 and 6 is consider a succes.)
  2. Roll one die for movement and move up to that many spaces that turn but evey time your token moves so must a zombie so they shamble as you run. You cannot move the same zombie twice in one turn though
  3. Killed hunter becomes a zombie - everytime a player is killed a zombie token is added to the closest legal square to where the player was killed (decided by the player who died).
  4. Use Life Point based movement. Allow Players who occupy the same space to use the combined attack rule and share ammo between each other.

There are 118 variants in the list currently, how many would you like to include?