Zombies!!! Random Variant Rules

This page will generate a random set of variant rules for use in your game. Note that this is completely random and you may not have a playable variant.

Your 4 rules are:

  1. Here's a use for those Black Heart tokens that got phased out. When you roll a natural one in combat, you are bitten. In addition to losing a Red Heart token, you gain a black one. Place this in a row above the reds. Do this every time you roll a natural one and don't have the bonus to kill the zombie that round. If you end up with more of these than health, lose one red heart every turn until you pick up enough hearts to go above the number of black hearts you have, or you die. If, when bitten, you are holding a first aid kit, you can nulify the infection by discarding the card. You do not gain any extra health from it and you still lose one heart as normal.
    If you die with an infection token in play, your charactor is replaced with a glowing zombie (if you have them, otherwise disregard.) This zombie can only be killed on a five or six, and you have to have a bonus of at least +4 to avoid it's bite on a natural 1.
    Infection tokens can be removed for a sacrifice of 4 zombies apiece.
    Whew. That was a mouthful. This is a great addition to any zombies game, lets you use tiles you already have, and works especially well with "Alone".
  2. Zombie master card: Add Zombie Master to any space unoccupied by any Zombies. Zombie Master has five lives (use card to keep track), and is hit on a five or higher. When hit he loses one life until all are gone, and the player shooting may move out of his space. At the end of each player's turn, change one normal zombie adjacent to Zombie Master into a superzombie.
  3. instead of using bullet tokens to raise your die rolls, use them as ammo.(like the "hey look a shotgun card) each bullet token collected counts as a shot. if you run out of ammo(bullet tokens) it takes a five or a six to kill a zombie (or a six to kill a zombie dog or government enhanced zombie).
  4. Instead of drawing a hand of cards each turn,each player draws a card face up.Ones with adverse effects are played immediatly on the player to the left of the player who drew the card.Ones with bennifecial effects may be kept & played at the appropriate time.

There are 152 variants in the list currently, how many would you like to include?