Zombies!!! Random Variant Rules

This page will generate a random set of variant rules for use in your game. Note that this is completely random and you may not have a playable variant.

Your 4 rules are:

  1. Any location-based item should be played out of its location. Instead of drawing a card from the main deck, it is possible to pick up a location-based item from the discharge pile, if been in the location.
  2. If you have any of those handy blank cards included in some of the sets you can add a new weapon that reads: Bullet Proof Vest - Zombies hit you on a 5+ instead of a 4+. This rule works hand in hand with "If you fail to kill a zombie, instead of losing a heart roll a dice for the zombie. On a 4+ the zombie hits and you lose a heart" if you choose to use it.
  3. want to make the car really powerful then why not run zombies over instead of havting to fight while in the car works like a charm with me because you get 10 spaces of road kill!!!
  4. This new combat varient offers new "shooting" and "melle" rules.

    Whenever you encounter a zombie, you use a bullet token to instantly kill it. If you dont want to use up a bullet and want to save your ammo, then you roll the dice to kill it. If you miss (like roll under a 4), then you have to take the hit. cards such as "hey look a shotgun" can act for both shooting and melle rules (use a bullet to instantly kill the zombie, or use the stat boost advantage the card gives to kill it in melle combat).

    This varient offers (I feel) more of a survival horror element to the game (like using bullets wisely), while greatly simplifying the combat (more than it already is). It can also provide a greater challenge to the game.

There are 153 variants in the list currently, how many would you like to include?